HD textures that stay end-of-retail compatible. Custom dat files lock players into one server; this pack changes only textures, so every end-of-retail server still sees a normal retail client. Install once, play anywhere, nothing for server admins to do.
819 MB zip. Close the game, extract, and run Install HD Textures.bat. Switch back to retail any time with Use Retail Textures.bat. Client-only, so it works on any end-of-retail server. source and docs
Every texture in the new-character starting dungeon (landblock 7F03), the NPCs and objects placed there, and the character's starter clothes, upscaled with the detailed model and packed into the client at 2×. Same spot, same camera. Drag across the image to wipe between them.
Retail2× detailed
The full pack: every texture on 3D models at 2×, plus the ground. Ground textures are blended on the CPU at a fixed tile size, so they needed uncompressed 2× textures, 2× blend masks and a 2048 px terrain tile. Daytime, 17.4N 63.2E, same camera.
Retail2× + terrain
Same full pack in a busier spot: an NPC in chain armor, the Salvaging Forge, adobe buildings and a fountain. Colors stay true to retail in daylight; the gains are sharper armor, stonework and plaster. Daytime, 21.5S 1.7W, same camera.
Retail2× + terrain
40 textures from the end-of-retail client_portal.dat and client_highres.dat, each shown as the original pixels next to two Real-ESRGAN upscales at 2×. The release uses the detailed model.
Zoom is relative to the 2× output, so 1× shows each upscaled pixel at screen size. Drag any panel to pan; the others follow. ← → step through textures.